As a former fine arts major, I can understand traditional media: Prime and stretch a canvas, what mediums to use for what effects in oils, etc. (not that I have much use for any of it since school). Of course, fine arts majors are known to go hungry and end up homeless, so some time was was also wisely spent after graduation in community college night classes to fine tune woefully inadequate software skills…Adobe Illustrator, Photoshop, InDesign and all that jazz. The result: I’m well fed and comfortably housed, and blessed to be doing quite well day-job wise.
But I never, ever could get my tech-challenged head around the intricacies of 3-D graphics, whether basic CAD for engineering or specialty software for product design, and most definitely not 3D graphics for figures, gaming and CGI film effects. I’m always awe-struck by the work, even the simplest projects. I think I stumbled across these from a link at a DieselPunk site, of all places, but got a real kick out of a how-to manual for 3D graphic designers and artists for Film Noir 3D Style: Back To Black & White. And then within that same gallery, the Film Noir Femme Fatale #D art by ‘Dumor3D’. These were posted back in 2014 at the Daz3D Gallery.