L.A. Noire

L.A. Noire 1

I’m not a gamer, never have been. But I can appreciate the artwork done for many games, particularly those few that aren’t robots and rocket ships, barbarians and goblins or commando  teams. Surely one of the best must be Team Bondi/Rockstar Games’ L.A. Noire, launched in 2011. Notable for being the first game to utilize Depth Analysis’ 32 camera MotionScan technology, L.A. Noire was also the first game to be at the Tribeca Film Festival.

L.A. Noire 2

As I understand it, the story follows LAPD detectives ad uniform cops in post-WWII Los Angeles and shares not only visual cues taken from classic postwar film noir cinema, but storylines, character interactions and some sense of noir’s moral ambiguity, some of the cases actually adapted form life period crimes. All sounds good (though not enough to lure me into gaming), but it’s the art that intrigues me most.

L.A. Noire 3L.A. Noire 4L.A. Noire 5L.A. Noire 6L.A. Noire 7

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Blog at WordPress.com.

Up ↑

%d bloggers like this: